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Elliott Butler
Elliott Butler
Lead Technical Artist
Lisbon, Portugal

Summary

I am a 3D artist specialising in real-time game ready assets. I create high quality, visually consistent, and technically specific content... and doing it never gets old.

Skills

Environment Design3D ModelingTexturingGame Development

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Xenonauts 2
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Goldhawk Interactive
    • Video Game
      Airbus VR experience
    • Year
      2016
    • Role
      3D Artist
    • Company
      RV Group Consulting
    • Video Game
      Naval Training Simulator
    • Year
      2015
    • Role
      3D Artist
    • Company
      Real Visual Ltd

Experience

  • Senior Environment Artist at Goldhawk Interactive
    London, United Kingdom
    September 2016 - Present

    - Creation of game ready 3D assets (Modelling, Texturing)

    - Management of external artist asset integration

    - Ensuring visual consistency across the project

    - Promoting re-usable pipelines, tools and workflows

    - Defining artistic requirements for development tools

  • 3D Artist at RV Group Consulting
    Plymouth, United Kingdom
    September 2015 - March 2016

    I was kept on as an artist due here where we worked on various project and pitches for companies such as Airbus, Lexus, and Careflex.

  • Junior 3D Artist at Real Visual Ltd
    Plymouth, United Kingdom
    February 2014 - September 2015

    I started here as a Junior, working on a Navy training simulator. Lots of fun 3d modelling from blueprints, creating basic texture maps, and asset implementation in Unity.