I am a 3D artist specialising in real-time game ready assets. I create high quality, visually consistent, and technically specific content... and doing it never gets old.
- Creation of game ready 3D assets (Modelling, Texturing)
- Management of external artist asset integration
- Ensuring visual consistency across the project
- Promoting re-usable pipelines, tools and workflows
- Defining artistic requirements for development tools
I was kept on as an artist due here where we worked on various project and pitches for companies such as Airbus, Lexus, and Careflex.
I started here as a Junior, working on a Navy training simulator. Lots of fun 3d modelling from blueprints, creating basic texture maps, and asset implementation in Unity.